Tuesday, February 20, 2007

Progress

My next creation is well into development. While the final version will not be out for several months, I am preparing a demo for release on here and other sites (newgrounds, gotoandplay, etc) in hopes to both raise awareness and find more level editors. The demo should be completed in a week or two, just need to fix some bugs and polish it a little. Keep checking for updates!

Thursday, January 11, 2007

New Year, new Motivation

A lot has happened since vectorPlains was released. Scores were on par with what I had hoped for, but in reflection the game lacked what I was really aiming for - a simple, easy to pick up game that anyone can play, but only the hardcore can master. Unfortunately the controls had a steep learning curve; the one-miss-and-you-lose gameplay combined with the lightning fast drop kick was just too hard to control for a lot of people. Some people got it well and some amazing high scores were set. The problem was that a lot of people couldn't get any sort of score going at all.

I had plans for my next game to be a mix up of Pong - the simple game complicated with things like health bars, multiple weapons and energy shields. The concept was great and it was coming along well after about a month of production, but at some point I watched the game being played and realized I was making the same mistake again - complicating something that should be simple and fun to play. The project has since been scrapped.

Thanks to things like college and many things going on in my life, I found less time and motivation to make games. After the failure of (let's call it) vectorPong, I needed some new motivation. I've never been big for new years resolutions, but this year I have one - to live up to the motto of this still new studio and redefine simplicity. From the beginning of 2007 I began another game, and this one's going to be big. Using the most simple and intuitive control scheme I've ever created, this game will scale dozens of levels in a seamless and innovative way. I won't say much now, but the controls have a lot to do with Nintendo's new system - the Wii.

All that being said, I want to apologise for letting myself and those who play my games down with the lack of activity with game development and site updates. I promise to do my best to make it up with this next game - I'm hoping to make a truly amazing flash game that's going to bring Quarton Studios into the spotlight. The game itself is still in a very early phase and thus will not be made public yet, but I am looking for anyone who's interesting in making levels. The game is going to use a very simple and solid level designer, so you don't need to know any fancy programming languages. Please contact me if you're interested, I promise your efforts will not go unappreciated!